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    TAKE TWO INTERACTIVE SOFTWARE (TTWO)

    TTWO Q1 2026: NBA 2K RCS Up 48% on 11.5M Unit Sales

    Reported on Aug 7, 2025 (After Market Close)
    Pre-Earnings Price$226.49Last close (Aug 7, 2025)
    Post-Earnings Price$237.52Open (Aug 8, 2025)
    Price Change
    $11.03(+4.87%)
    • Robust NBA 2K Franchise: The Q&A highlighted that NBA 2K has sold over 11.5 million units with recurrent consumer spending up 48%, signaling strong consumer engagement and franchise momentum.
    • Optimized Advertising and Mobile Strategy: Management’s shift from hyper casual to hybrid casual in advertising has contributed to enhanced monetization in mobile, supporting strong performance even as the market evolves.
    • Solid Financial Position and Capital Allocation: With $2 billion in cash and net leverage at 1.2x, the company is well-equipped to invest in organic growth, pursue strategic acquisitions, and return capital to shareholders, bolstering the bull case.
    • Macroeconomic concerns: Comments highlighted uncertainty regarding a modest GDP recovery (forecast of 1%–2% growth and potential rises in unemployment) which could lead consumers to be more selective with spending, potentially impacting TTWO's revenue growth.
    • Stagnant advertising revenue: Despite sequential improvement, advertising revenue was reported as flat year over year, suggesting challenges in driving incremental ad revenue in a competitive market.
    • Distribution and regulatory risks: Ongoing discussions about alternative app stores and open distribution environments introduce uncertainty around user monetization and fair cost structures, which could pressure margins if regulatory changes affect established channels.
    MetricPeriodPrevious GuidanceCurrent GuidanceChange

    Net Bookings

    FY 2026

    $5.9B–$6.0B

    $6.05B–$6.15B

    raised

    Recurrent Consumer Spending

    FY 2026

    flat

    4% growth

    raised

    Net Booking Breakdown by Labels

    FY 2026

    Zynga 45%, 2K 39%, Rockstar 16%

    Zynga 45%, 2K 39%, Rockstar Games 16%

    no change

    GAAP Net Revenue

    FY 2026

    $5.95B–$6.05B

    $6.1B–$6.2B

    raised

    Cost of Revenue

    FY 2026

    $2.52B–$2.55B

    $2.55B–$2.57B

    raised

    Operating Expenses

    FY 2026

    $3.78B–$3.8B

    $3.84B–$3.86B

    raised

    Operating Cash Flow

    FY 2026

    $130M

    $130M

    no change

    Capital Expenditures

    FY 2026

    $140M

    $140M

    no change

    Net Bookings

    Q2 2026

    no prior guidance

    $1.7B–$1.75B

    no prior guidance

    Recurrent Consumer Spending

    Q2 2026

    no prior guidance

    +1%

    no prior guidance

    GAAP Net Revenue

    Q2 2026

    no prior guidance

    $1.65B–$1.7B

    no prior guidance

    Operating Expenses

    Q2 2026

    no prior guidance

    $1.02B–$1.03B

    no prior guidance

    TopicPrevious MentionsCurrent PeriodTrend

    NBA 2K Franchise Performance

    Reported as strong across Q4 2025 with near‑record performance and high engagement (10M units, 7%–30% growth; )

    Reported record activity with NBA 2K25 selling over 11.5M units, 30% growth in daily users, and multi‑year global partnership expansion ( )

    Continued strong performance with improved consumer engagement and record sales, building on consistent past momentum ( )

    Mobile Segment Strategy and Performance

    Consistently highlighted across Q4–Q2 2025 with strong title contributions from Match Factory, Toon Blast, and Zynga integration; evolving marketing and cost challenges ( )

    Delivered robust results led by new hits like Color Block Jam, strong growth in titles such as TuneBlast and Match Factory, and notable advertising optimization ( )

    Consistent performance with strategic emphasis on advertising optimizations and robust Zynga integration, reinforcing a strong mobile portfolio ( )

    GTA VI Anticipation and Blockbuster Franchise Reliance

    Noted in Q4 2025 and Q2 2025 with huge trailer views, high consumer engagement for GTA Online, and blockbuster reliance on GTA V ( )

    Emphasized record-setting trailer reception, 50% new player growth on GTA Online, and ongoing blockbuster franchise reliance that bolsters future net bookings ( )

    Sustained high anticipation and reliance on blockbuster franchises, with even stronger consumer activation in Q1 2026 ( )

    Financial Strength and Capital Allocation

    Addressed across Q3 and Q2 2025 with focus on debt reduction, strong cash flow generation, and balanced strategies including selective acquisitions ( )

    Emphasized a robust balance sheet with $2B in cash and a conservative net leverage ratio of 1.2, while reaffirming commitments to organic, inorganic growth and shareholder returns ( )

    Consistently robust financial positioning and strategic capital allocation that builds upon prior plans ( )

    Advertising Revenue Trends

    In Q2 2025, discussions centered on hypercasual reliance and the emerging significance of in‑app purchases for revenue ( )

    Reported for Q1 2026 that advertising revenue was flat year‑over‑year but up sequentially, driven by a transition from hyper‑casual to hybrid‑casual models ( )

    A shift towards optimized advertising strategies is emerging in Q1 2026, building on earlier indications of change ( )

    Macroeconomic Uncertainty and Consumer Spending Risks

    Not mentioned in Q4, Q3, or Q2 2025 (N/A)

    Addressed in Q1 2026 with cautious commentary on consumer spending risks amid modest GDP growth and a "soft landing" economic outlook ( )

    A new focus topic in Q1 2026, reflecting heightened awareness of economic conditions and their potential impact on consumer spending ( )

    Distribution and Regulatory Risks

    Briefly alluded to in Q3 and Q2 2025 through distribution methods and fair retail partnerships ( )

    In Q1 2026, detailed discussions on the shift toward open distribution and fair pricing, supported by favorable court rulings and a commitment to consumer fairness ( )

    Increased emphasis on adapting to regulatory changes and fair distribution practices in Q1 2026, compared to earlier periods ( )

    Rising Development Costs and Operational Expense Pressures

    Explicitly discussed in Q4 2025 and Q3 2025 with rising development costs, significant marketing investments, and operational expense pressures ( )

    In Q1 2026, operating expense discussions focused on moderate increases in personnel and marketing costs without an overt focus on escalating development expenses ( )

    While pressures persist, Q1 2026 places less emphasis on rising development costs, suggesting better cost management relative to previous periods ( )

    Legacy Concerns: Leadership Changes and Hardware Platform Optimization

    Raised in Q3 2025 with leadership changes in Project Ethos and challenges related to hardware transitions, along with Q2 2025 discussions on platform support ( )

    Not mentioned in Q1 2026, implying that previous concerns have been resolved or are no longer a focus ([N/A])

    Reduced focus in Q1 2026 suggests stabilization and resolution of earlier legacy concerns compared to Q3/Q2 2025 ( )

    Strategic Partnerships and Internal Data Efficiency

    Previously addressed in Q4 2025 and Q2 2025 with partnerships (e.g. Netflix collaborations) and varied mentions of mobile synergies, with less emphasis on data efficiency ( )

    Q1 2026 emphasized expanded multi‑year partnerships with the NBA and improvements in internal telemetry for consumer insights, enhancing overall strategic alignment ( )

    An increased focus on both external strategic partnerships and internal data efficiency is evident in Q1 2026 relative to earlier quarters ( )

    1. Capital Allocation
      Q: How will capital drive returns?
      A: Management reiterated a focus on organic growth, selective acquisitions, and buybacks, supported by a sturdy balance sheet with $2B in cash and a net leverage of 1.2 turns, ensuring disciplined use of capital.

    2. NBA 2K Performance
      Q: What drives the 48% RCS growth?
      A: Strong engagement in core modes like MyCareer and MyTeam, along with over 11,500,000 units sold, underlines why NBA 2K’s recurring spending surged by 48%, reflecting robust consumer demand.

    3. Mobile Revenue Guidance
      Q: Will low-teens mobile growth continue?
      A: Despite solid Q1 performance with low-teens growth, management expects moderation as mature titles plateau and lifecycle curves temper further acceleration.

    4. Advertising Trends
      Q: Is advertising revenue nearing a bottom?
      A: A strategic shift from hyper to hybrid casual advertising has resulted in flat year-over-year figures, which management sees as a step toward stabilizing and eventually growing ad revenue.

    5. Pricing Strategy
      Q: How is game pricing positioned?
      A: The leadership maintains that pricing reflects the game’s intrinsic value, with premium releases like Borderlands 4 priced to underscore quality while remaining adaptable to market dynamics.

    6. Platform Reach
      Q: Does quality limit player base reach?
      A: Management confirmed that prioritizing quality does not sacrifice scale; instead, their titles are released widely across multiple platforms to capture the broadest audience possible.

    7. Alternative App Stores
      Q: Should TTWO launch its own app store?
      A: The emphasis is on fair, open distribution through established partners rather than building a proprietary platform, ensuring consumers are served best without disrupting existing channels.

    Research analysts covering TAKE TWO INTERACTIVE SOFTWARE.